Monday, July 13, 2009
Communication Boards For Aphasic Patients
Loyalist College - Canada - Second Life simulation
at Loyalist College (Canada) improve test scores and the results of training through the use of Second Life.
Border security is a top priority for national security, regardless of the country in the world where you live.
When it comes to border security, all we rely on our border guards who keep us safe. But put yourself in the shoes of a new border guard for a moment. It is hard work. You must be ready to respond to a wide range of possible scenarios, from predictable to those difficult to imagine. And if you manage a bad situation imagine the consequences.
In this new case study, entitled "Virtual Real World Simulation Training Prepares Guards on the US-Canadian Border: Loyalist College in Second Life," ", it explores how simulation training in Second Life are acting directly to improve test scores and apply directly to the real world workplace. The real result? One of the borders more secure.
After the simulation scores from a 56% success rate in 2007 rose to 95% at the end of 2008. The program's success has encouraged over 650 students and eight faculty to explore Second Life for mixed purposes. It has also generated considerable interest and demand for learning from other institutions, which led to the 'establishment of a Loyalist Virtual Design Center, which employs former students with experience in Second Life in the classroom for the development of new virtual learning environments.
So what makes training in Second Life so successful? It 's the sense of presence. You actually like being in a "real" environment when you are in a virtual world, despite the fact that you are physically sitting at a desk in front of a computer. Kathryn deGast-Kennedy, Professor and Coordinator of the Customs Border Services Loyalist College Program says, "Even though I was an official of the Border Services for 28 years, I felt the same level of anxiety in the virtual border crossing 28 years ago. This experience has made me a supporter to dell'apprendmento 'inside of Second Life. "
at Loyalist College (Canada) improve test scores and the results of training through the use of Second Life.
Border security is a top priority for national security, regardless of the country in the world where you live.
When it comes to border security, all we rely on our border guards who keep us safe. But put yourself in the shoes of a new border guard for a moment. It is hard work. You must be ready to respond to a wide range of possible scenarios, from predictable to those difficult to imagine. And if you manage a bad situation imagine the consequences.
In this new case study, entitled "Virtual Real World Simulation Training Prepares Guards on the US-Canadian Border: Loyalist College in Second Life," ", it explores how simulation training in Second Life are acting directly to improve test scores and apply directly to the real world workplace. The real result? One of the borders more secure.
After the simulation scores from a 56% success rate in 2007 rose to 95% at the end of 2008. The program's success has encouraged over 650 students and eight faculty to explore Second Life for mixed purposes. It has also generated considerable interest and demand for learning from other institutions, which led to the 'establishment of a Loyalist Virtual Design Center, which employs former students with experience in Second Life in the classroom for the development of new virtual learning environments.
So what makes training in Second Life so successful? It 's the sense of presence. You actually like being in a "real" environment when you are in a virtual world, despite the fact that you are physically sitting at a desk in front of a computer. Kathryn deGast-Kennedy, Professor and Coordinator of the Customs Border Services Loyalist College Program says, "Even though I was an official of the Border Services for 28 years, I felt the same level of anxiety in the virtual border crossing 28 years ago. This experience has made me a supporter to dell'apprendmento 'inside of Second Life. "
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