A treasure hunt in the sea in which, step by step, after jellyfish gorgonian, one learns biodiversity and spread environmental awareness in students, making them aware that the protection of natural heritage is required.
This is a feasible path in reality, of course, but that becomes possible in a 3D virtual learning environment.
The choice of this new educational tool is based on two considerations:
- it speaks the language of video games and thus allows informal learning content is usually in formal,
- reproduction of the natural environment in 3D virtual environments allows an experiential learning is situated, that is context-bound, manipulative, in which the teacher, no longer paying for information Students passive, becomes active experienced writer of educational experiences and knowledge that results is the product of an active construction of the subject.
The path can be used in the regular curriculum or to increase the motivation during the course of recovery because, as all activities that have a emotional and playful, learning the game can keep the attention of students, even those ill-suited to learning of symbolic-reconstructive type of transmission based on verbal and written text, typical of the traditional school.
The first video documents the initial phase of this project while in the second we see that the prize will be awarded to those who complete the treasure hunt. This is a biology book that can be browsed on screen, in which we find with the help of texts and images, things learned and discovered in this virtual walk on the seabed.
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